Class_name = "CBatchExplosion"
object_name = "Explosion"

//   =4,   22,  122

//////	PhysicsBody properties
VisualImage=0,"graphics\effects\Surf\explTrain.epl",false
VisualRadius=24
ImageAttr=17		//IA_NOCLIP | IA_NOMINPIXELS

SoundScript="LuaScripts\Sound\explosions\Bomb\Ground_Med.cfg"

ExplosionPower=0.4
Animation=1
LiveTime=9.16
AnimationTime=9.16
Ranges=1, 0.01, 1.0, 0.0

//  Sphere Hit,  

Radius=51.9	//    ,   
TNT_equ=4	//       

//  : , (-1  .),  (,   )
ArmorFoug=0.0,-1,	37,18283,	0,36565
ArmorFoug=1.6,-1,	3,1283,		0,2566
ArmorFoug=5.9,-1,				0,184
ArmorFoug=11.4,-1,				0,50

//  
ShrapnelQuantity=4381
FragmentMass=0.0016
//  : , ,  (,   )
ArmorShr=0.0,1001,	45,82,	36,206,	0,329
ArmorShr=5.2,862,	26,61,	21,153,	0,244
ArmorShr=25.9,468,			3,18,	0,72
ArmorShr=51.9,249,					0,20